Learning with Games

 

The principles of decision-making, negotiation and communication are applicable for learners of all ages. Each student may be asked to role-play a character, be given an objective and consider the ramifications of decisions. Students have to show initiative, take responsibility for their actions and show respect. Some decisions are made by consensus, others by assuming positions of authority, so students understand the benefits and limitations of different leadership models.

Our games follow closely with the core subjects within MOE syllabus. The games are able to address outcomes for Singaporean values, and students will display self-knowledge, self-esteem and self-confidence. By using real and practical situations and scenarios, the experiential learning will bring our textbooks into life. We customize and make games based on each school's requirements. 


Why Games in School?

Decision making - leading to consequences

Team working - reaching agreement

Thinking creatively - problem solving

Managing time and resources – exercising judgement

Negotiation with others - improve learning

Practical - Real life Role Play

 

Key Objectives for Students

Empathy for people in the past and their experiences

Better understanding of human behavior

How history may repeat itself

Experiencing ‘fun failure' even plan fails

Sense of accomplishment at the end of game

 

Green Day Renewable Energy Game

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Type:                          Role Playing, Economics, Real-time, Negotiation, Bidding, Asymmetrical Play

Number of Players:     8 to 24

Recommended Age:    15+

Play Time:                  60 to 120 min

Description:

Green Day is a economic management role-playing game. Players are split into 8 teams: 3 Cities and 5 Companies. Each team can have 1 to 3 players in it and players play over 6 rounds. During each round, Cities face increasing electricity demand, and especially so during peak hours (evening times) when electricity demand peaks.

Cities have to conduct Tender Process and invite Companies to bid and build Power Plants to meet the peak demand. Cities will also have to set Tariffs ($ / MW) which they will pay for electricity generated by each type of Power Plant. There are 8 different types of Power Plants with varying pros and cons. City which meets all electricity demand, has all 8 types of power plants, highest popularity and least pollution will be the winning team.

Companies, on the other hand, will do closed bidding for each Power Plant opened up for tender. Highest bidder will build and own the Power Plant in the City. Companies will have to pay for Building Cost and Operating Cost for each round. In return, they will receive Tariff for each electricity generated. Company with the most money will win.


Playtesting done at Republic Polytechnic:

Green Day - Republic Poly 1
Green Day - Republic Poly 2
Green Day - Republic Poly 3
Green Day - Republic Poly 4
Green Day - Republic Poly 5
Green Day - Republic Poly 6